Aliens: Fireteam Elite 2 Bots Explained
What is confirmed about AI teammates and bots in Aliens: Fireteam Elite 2, including the limits of current evidence. Verified facts and limits.
Bots fill fireteam slots in single-player. Preview coverage says the AI was substantially improved, but exact bot classes, scaling and high-difficulty performance are not officially documented in the public information.
What the bots are confirmed to do
Bots are the AI teammates that fill empty fireteam positions when a player runs the campaign solo. That is supported by the single-player listing and hands-on reporting. The safe expectation is a four-slot team structure with AI companions, not a solo mode that removes squad systems from the game.
“Improved AI” has a limited meaning
A preview describes the bots as substantially improved over the first game. That is useful evidence for a player considering solo play, but it is an observation rather than a complete rulebook. It does not establish named bot Marines, fixed class selection, difficulty scaling, loadout behavior, revive priorities or high-difficulty reliability; those details not published.
What is confirmed
Single-player support and hands-on reporting together establish that AI teammates are available.
The preview describes the bots as improved compared with the previous game.
Claims about bots scaling with difficulty come mainly from community discussion and should not be treated as confirmed AFE2 rules.
Core data
| Bot detail | Current status |
|---|---|
| Availability | AI teammates fill empty squad slots in solo play |
| Quality compared with the first game | Preview describes substantial improvement |
| Named bot Marines | Not published |
| Class selection and scaling rules | Not published |
| High-difficulty reliability | Not published |
Step-by-step
- 1
Run the campaign solo to trigger bot support
Bots occupy the empty fireteam positions when you play alone. The store and hands-on material establish this, so the practical first step is simply to start a mission without a human party. The campaign is still a four-slot squad rather than a solo-only mode.
- 2
Update expectations from preview reporting, not a rulebook
A preview describes the bots as substantially improved compared with the first game. That is useful for deciding to play alone, but it is an observation. Named bot Marines, fixed class selection, difficulty scaling, loadout behavior and revive priorities are not published; treat them as unverified.
- 3
Reserve the hardest missions for your own test
Because high-difficulty bot reliability is not published, the safe action is to test a completed mission or lower difficulty first, then decide whether bots can hold the line. Keep ammo, class coverage and revive order as the things you control during that test.
Frequently asked questions
Do bots join every solo mission?
The material establishes that AI teammates fill empty slots in single-player, which means a solo campaign is supported. It does not publish bot behavior for every mission type or difficulty, so verify the current result in-game.
Are bots better than in the first game?
Preview coverage says the AI was substantially improved. That is a valid reason to expect a better solo experience, but no official rulebook or exact benchmark is supplied for bot class, scaling or revive behavior.
Can I choose bot classes?
Class selection for bots is not published. The material does not name a fixed set or a control for choosing bot roles, so do not claim a class-mixing option; verify it in the current squad setup if you need that information.
Limits and current status
It not published whether fixed named Marines replace generic bots or how their class selection works.
Sources used for this page
Sources were collected and checked on August 26, 2026. Store, balance and service information can change.
