Confirmed

Aliens: Fireteam Elite 2 Hunter Class Guide

Hunter class guide: role, signature weapons, Particle Pulse and Stasis Bolt kits, No Mercy and No Rest perks, and when to pick Hunter in Aliens: Fireteam Elite 2.

Quick Answer

Hunter is the Lancer-style base class that slows targets, creates a weak-point window and converts that opening into high single-target damage. It uses Particle Pulse and Stasis Bolt kits and carries the BD-03 Djinn Personal Railgun or Type 111 Directed Particle Emitter as signature weapons.

Why Hunter changes how the fireteam fights

Hunter is not built to clear every Xenomorph in the room. The class identity is the remade Lancer: slow the prey, create one controlled window around the threat, then spend that window on weak points. A Drone that disappears into vents, a Warden with heavy armor or a boss that keeps forcing the squad to reposition is the target Hunter exists to manage.

This is why Hunter sits at a specific place in the squad. The player who picks Hunter is not replacing a Medici’s recovery, Marauder’s wave control or Machinist’s area denial; they are adding one focused answer to the enemy that would otherwise break the line. Official and preview coverage repeatedly describes this as long-range, high-powered pressure rather than room-wide splash damage.

Read named tools before assuming a build

The confirmed Hunter vocabulary is short and useful: Particle Pulse and Stasis Bolt are the two ability kits, with Particle Beam and Cryo Pulse as Particle Pulse variants and Vlad Bolt and Arc Bolt as Stasis Bolt variants. The two named signature weapons are the BD-03 Djinn Personal Railgun and Type 111 Directed Particle Emitter. The named unlockable perks are No Mercy and No Rest, both described around weak-point stopping power and damage.

What is not available is a complete version-1.0 stat sheet. Public pages do not publish every modifier, every perk-grid placement rule or exact damage values for each variant. Use the names to identify Hunter equipment in the Arsenal, then verify the current values in-game before spending requisition on a finished loadout.

When Hunter is worth the tradeoff

Choose Hunter when the rest of the squad already solves incoming packs and the mission keeps putting one priority target in front of the fireteam. This is common when a Drone is hunting from vents, a boss has a clear weak-point window or an elite is forcing the group to stop moving. In that context, a focused weak-point kill changes the fight more than extra wave damage would.

The tradeoff is real. Hunter relies on accurate shots and a controlled firing lane. Misses, an occupied line or a target that keeps winning the positioning fight reduce the class below broader options. If the group cannot create a clean view of weak points, start with Duelist or Marauder instead and return to Hunter after the team learns to funnel targets.

What is confirmed

Hunter is one of five base classes and is described as the reworked successor to the original Lancer.

The class uses Particle Pulse and Stasis Bolt, with Particle Beam, Cryo Pulse, Vlad Bolt and Arc Bolt as named variants.

BD-03 Djinn Personal Railgun and Type 111 Directed Particle Emitter are the named Hunter signature weapons.

No Mercy and No Rest are named unlockable perks tied to weak-point stopping power and damage.

Hunter is repeatedly described as a single-target and boss-oriented class rather than a broad swarm clearer.

Exact damage values, all perk-grid rules and complete unlock requirements are not published; verify these values in-game.

Core data

Hunter class summary for Aliens: Fireteam Elite 2 version 1.0
Hunter detailConfirmed information
Class typeFive-Marine base class, reworked successor to Lancer
Core jobSlow prey and convert weak-point windows into focused single-target damage
Named signature weaponsBD-03 Djinn Personal Railgun; Type 111 Directed Particle Emitter
Named ability kitsParticle Pulse with Particle Beam and Cryo Pulse variants; Stasis Bolt with Vlad Bolt and Arc Bolt variants
Named unlockable perksNo Mercy; No Rest; both tied to weak-point stopping power and damage
Best fireteam fitA squad that already handles incoming waves but needs help removing a priority Drone, elite or boss
Key tradeoffHigh-precision play; missed shots and poor positioning punish Hunter more than broad clearing classes

Step-by-step

  1. 1

    Identify the target that is breaking the fireteam

    Hunter is most useful when a priority Drone, elite or boss is closing the gap. Call the target before spending control tools, then tell the squad to hold other lanes so the damage window is not wasted on a smaller enemy.

  2. 2

    Apply the control kit in the correct order

    Use Particle Pulse or Stasis Bolt to slow or pin the selected target. Particle Beam and Cryo Pulse are documented Particle Pulse variants; Vlad Bolt and Arc Bolt are documented Stasis Bolt variants. Choose the variant that fits the encounter, but keep the primary objective: make the dangerous target easier to hit.

  3. 3

    Convert the window with accurate weak-point fire

    While the target is controlled, use the railgun or particle emitter and focus weak points rather than spreading damage across the room. No Mercy and No Rest reinforce this stopping-power and damage pattern. Landing the shot matters more than firing fast, because Hunter is less forgiving to misses than broad wave-clear classes.

Frequently asked questions

Is Hunter the best class in Aliens: Fireteam Elite 2?

No class is officially ranked best. Hunter is specifically strong when the squad needs control and focused damage on one dangerous target, while Marauder and Medic are more useful for dense waves and team survivability. Pick Hunter for the role, not because a launch list called it a letter grade.

What weapons does Hunter use?

The named Hunter signature weapons are the BD-03 Djinn Personal Railgun and the Type 111 Directed Particle Emitter, supported by the class’s long-range, high-power and beam-oriented identity. Exact damage numbers and unlock conditions are not published; verify the current values in-game.

Does Hunter work for beginners?

Hunter works once you can hold fire and pick one dangerous target, but the class punishes misses and poor spacing more than broader roles. Beginner-friendly alternatives include Duelist as an all-rounder and Marauder for wave clearing; both are covered by the class guide.

Should I combine Hunter with a Medic or Marauder?

The role descriptions support that combination: Marauder clears incoming waves while Hunter controls a priority target, and Medic keeps the team alive during the exchange. There is no confirmed mandatory team formula, so adapt it to the mission and player skill.

Limits and current status

Hunter values should be checked against the current game version. No verified Hunter-specific screenshot is available here, so the page does not present a generic image as Hunter equipment or a Hunter UI state.

Sources used for this page

Sources were collected and checked on August 26, 2026. Store, balance and service information can change.