Confirmed

What Is Different in Aliens: Fireteam Elite 2?

The sequel expands squads to four, rebuilds the class system, adds Specialist, deepens weapons and updates Horde and cross-platform features.

Quick Answer

The biggest confirmed change is the move from a three-Marine squad to four-player co-op. The sequel also rebuilds the class roster, adds the customizable Specialist, expands weapon customization, updates Horde Mode and adds cross-platform voice chat.

Four Colonial Marines from Aliens: Fireteam Elite 2
Official promotional art showing the four-Marine fireteam.

The four-Marine squad changes role planning

The clearest confirmed difference is the move from three Marines to four. The additional fireteam slot works alongside five rebuilt roles—Marauder, Duelist, Machinist, Hunter and Medic—and the unlockable Specialist, which combines class tools rather than serving as a fixed sixth kit. It changes how a group can divide jobs without proving that any one lineup is universally best.

Weapon and combat systems are broader

The supplied material describes a primary weapon, an infinite-ammo sidearm and a Signature weapon, then adds attachments, traits, augments and four elemental ammunition types. Official material also highlights more aggressive or smarter enemies, an updated Horde Mode and cross-platform voice chat. Crouching and higher-difficulty friendly fire appear in preview reporting, but the exact thresholds and exceptions remain unconfirmed.

What is confirmed

The squad changes from three Marines in the first game to four in the sequel. That extra slot is paired with five rebuilt base roles—Marauder, Duelist, Machinist, Hunter and Medic—and the unlockable Specialist, which can mix unlocked class tools instead of being a fixed sixth kit.

Weapon progression is broader in the supplied launch material: players have a primary weapon, an infinite-ammo sidearm and a Signature weapon, while attachments, traits, augments and four elemental ammunition types add build choices. The exact stat values and every unlock rule are not consistently published, so this is a systems comparison rather than a numerical build guide.

Official material also highlights smarter or more aggressive enemies, an updated Horde Mode and cross-platform voice chat. A crouch option and friendly fire on higher difficulties appear in preview reporting; those are useful practical differences but should not be expanded into undocumented difficulty thresholds or exceptions.

A 15-mission, four-biome figure appears in Wikipedia-based research and is medium-confidence, not treated as an official headline fact.

Limits and current status

Campaign length and ending count were not confirmed by official sources in the supplied material.

Sources used for this page

Sources were collected and checked on August 26, 2026. Store, balance and service information can change.